Stored in the DA_Dodge data assets, and configured per locomotion in each animation set, in the section Dodges Config. Check Animation Sets

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Input Direction Dodges - The default dodges animation montages by input direction.

Dynamic Dodges - Uses the attack direction of the current attacker enemy to choose the animation. The attack direction, if not overriden by the hit scan notify) are set by each attack, check Attacks. Then the damage type of the current attacker enemy is used to select, so it possible to have an great number of dynamic dodges variations.

Input Direction Dodges are called by I AACS_Comp_Actions_Dodge event.

Dynamic Dodges by I_AACS_Comp_Actions_DynamicDodge event

I_AACS_Comp_Actions_GetDodgeTime to get the Dodge Time (used in the calculation for a perfect dodge, for example)