Animation Sets are stored in the DT_AnimationSets
data table
Attack Settings - Attack Settings for this animation set, like attack interval, combo interval.
Dodge Config - Dodge Config per locomotion for this animation set. See Dodges
Ragdoll Montages - Ragdoll get up montages for this animation set
Slot Melee Combo Map - The combo name per slot used if your combat system component is set to be on Slot Mode. Check Weapons
Anim Set Type Change Action Montage - The action montages used when changing between anim set types (One Hand, Two Hands) while in slot mode for the weapons system. Check Weapons
Animation Sync Tag Map - A map between Animation Syncs and gameplay tags. Used to have variations of animation syncs by animation set. For example, to have the backstab animation sync change based on the animation set
Effect DT Name - The name used to get this animation set in the Combat Effect data table. Check Combat Effects
Hit Reaciton DT Name - The name used to get this animation set in the Hit Reaction data table. Check Hit Reactions
Single Attacks DT Name - The name used to get this animation set in the Single Attacks data table. Check Single Attacks
Action Montages DT Name - The name used to get this animation set in the Action Montages data table. Check Action Montages
Combat State DT Name - The name used to get this animation set in the Combat State data table. Check Combat States
Default Damage Name The name used to get this animation set in the Damage Presets data table. Check Damage
Attribute Requirements - The preset for Attribute Requirements, check Atributes
Damage Cue Preset - The preset for Damage Cue Preset ‣
General Events Preset - The preset for General Events, check General Damage Events