Damage negation is everything that prevents damage, like dodging (Invincibility), blocking, parring, etc. Used to define which response action to take when this damage is negated
Stored in the DA_DamageNegationConfig data assets.
The responses can be None, State, Revert, or Stop

Damage negations are defined per attack in the combos data table, check Attacks
The Event “On Damage Negated” is called, an can be used to anything. Here it is used to spawn an General Damage Event if the damage was negated with a parry (check General Damage Events ) or if it was a dodge (invincibility), to calculate if it was a perfect dodge and spawn an After Image. (check Dodges )
