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Combo Name - Optional, just to be be easier for you to identify the combo

Inputs - The actual combo sequence that needs to be executed

Attacks

Attribute Requirements - Optional attribute requirement for this specific combo

Important Usage Notes

The Combo Branching input sequence are read from top to botton, meaning that the ones that are higher in the combo array takes priority. So it is important to think on their organization in order for it to be triggered.

(L = Light Attack button, H=Heavy Attack button)

For example, if the player execute the inputs LSS, but if there is combo prior to this that has L in the first entry, or LS in the firsts entries (for exemple LSL), it will be chosen.