The BP_N_HitScan notify is used for all hit scans for attacks in AACS.

image.png

image.png

Preset - Where the main options are chosen, the hit scan type (melee or weapon) the sockets, etc.

Damage multiplier - Optional damage multiplier for this specific hit scan

Overrides - These overrides are crucial in AACS, they are use to change the Hit Type, Damage preset, Launch or Direction for this specific hit scan.

Allow Multi Hits - By default a hit scan can only damage once, but with this option an interval can be chosen for it to be able to hit again.

Multi Hits Frequency - The interval of the multi hits

Has Trail - Uses the notify to also spawn the trail VFX for this weapon, check Weapons

Hit Scan Tag - Can be leaved unchanged, used for some internal purposes, like some data for the AI, etc

Note:

The system has two hit scan components BPC_HitScan and BPC_WeaponHitScan, but they communicate with each other by design, so not action is needed.