The BP_N_HitScan
notify is used for all hit scans for attacks in AACS.
Preset - Where the main options are chosen, the hit scan type (melee or weapon) the sockets, etc.
Damage multiplier - Optional damage multiplier for this specific hit scan
Overrides - These overrides are crucial in AACS, they are use to change the Hit Type, Damage preset, Launch or Direction for this specific hit scan.
Allow Multi Hits - By default a hit scan can only damage once, but with this option an interval can be chosen for it to be able to hit again.
Multi Hits Frequency - The interval of the multi hits
Has Trail - Uses the notify to also spawn the trail VFX for this weapon, check Weapons
Hit Scan Tag - Can be leaved unchanged, used for some internal purposes, like some data for the AI, etc
Note:
The system has two hit scan components BPC_HitScan
and BPC_WeaponHitScan,
but they communicate with each other by design, so not action is needed.