Used to spawn Screen Shake, Hit Stop, World Dilation, Force Feedback or some extra VFX.
Cues are automatically spawned on each damage dealt, but can called separately (like for the parry or other actions, check General Damage Events ).
Default Preset - The fallback if the Type is not found, or search for type is false
Search For Type - If true, the system will try to use the Hit Type or Damage Type to find the Cue
Type Based Presets - The main configuration, based on damage type or hit type an Cue is found and played. Using this it is possible to, for example, have a stronger screen shake or force feedback when a blunt damage type is dealt, or when a knockdown hit type is dealt.
Type - The type of search, can be damage type or hit type.