Continous Gameplay Action Checks are stored in BPC_PlayerTargeting, a dispatcher is send to BPC_CombatManagement to both the source and receiver
A List of all possible Animation Syncs of each Gameplay Action are stored in the Anim Set DT
From the Hit Scan Comp, perform actions or trace preset checks
“I_Comp_HitScan_PerformActionWithTrace” - Trace and Action Check
“I Comp Hit Scan Perform Gameplay Check Direcly” - Just Action Check
“I_Comp_HitScan_TraceCheck” - Just Trace Check