• Continous Gameplay Action Checks are stored in BPC_PlayerTargeting, a dispatcher is send to BPC_CombatManagement to both the source and receiver

  • A List of all possible Animation Syncs of each Gameplay Action are stored in the Anim Set DT

  • From the Hit Scan Comp, perform actions or trace preset checks

  • “I_Comp_HitScan_PerformActionWithTrace” - Trace and Action Check

  • “I Comp Hit Scan Perform Gameplay Check Direcly” - Just Action Check

  • “I_Comp_HitScan_TraceCheck” - Just Trace Check