Open the DT_HitReaction or DT_Blocks . The first step is to add your animations in the array, and a unique name for each.
Both hit reactions and blocks are stored in each hit scan notify, of each attack animation, using the unique name of you assigned earlier
Open DT_Dodges an add your dodges and a unique name.
Dynamic Dodges are stored in the “Possible Dynamic Dodges” array, in each attack on the “DT_AttackCombos” data table, make sure the name is the same as in the dodges data table.