Dynamic Hit Reactions and Blocks

Open the DT_HitReaction or DT_Blocks . The first step is to add your animations in the array, and a unique name for each.

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Both hit reactions and blocks are stored in each hit scan notify, of each attack animation, using the unique name of you assigned earlier

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Dynamic Dodges:

Open DT_Dodges an add your dodges and a unique name.

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Dynamic Dodges are stored in the “Possible Dynamic Dodges” array, in each attack on the “DT_AttackCombos” data table, make sure the name is the same as in the dodges data table.

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