The BPC_AACS_Core is the only component that are obligatory to be added to your character. All the other components are added when the game begins, but it is recommended to add the ones that are most interest to your project and check the options each have in its details panel.

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Common - Components are added to both player and AI

AI Only - Components are added to the AI

Player Only - Components are added the player

Data Tables - This is where all the core data tables of the system are stored and retrieved

Effects Data Tables - This is where the effects data tables of the system are stored and retrieved. (check Effects )

Inventory Data Tables - This is where the inventory data tables of the system are stored and retrieved. (check Inventory )

Advanced topics ( These settings are very important to the general structure of the system so it is for advanced users. It recommended to avoid changing them, but if necessary to change, do with with caution)

Input Action Control - These are tag checks that are used for input actions, to prevent actions to overlap. Like not attacking while other attacking are playing or while dodging, blocking, etc.

Event Dispatchers - These are events that are fired automatically when the tag is added, for example when the animation sync tag is added, fire the cancel attack event.

Tag Dispatchers - These are tags that are added when other tags are added, and are removed together. Like for example when the tag for dodging or for defeat is added, the tag for invincibility is also added.