The default camera configuration of the player are stored in the DA_CameraPreset data assets. The configs being the basics, distance, offset, etc. And also some the character rotation configs, like Orient rotation to movement and use controller rotation yaw.
The camera preset can be changed in real time with the I_AACS_Comp_Camera_UpdateCameraStatus
Camera animations
In AACS can it can be the following:
Camera Sequence: Created with the engine's sequencer, use I_Comp_Camera_PlayCameraAnimation
Camera Action Sequence: custom objects to script a sequence of camera manipulations, like rotation and location, and to apply camera effects like presets, camera shakes, etc. The I_Comp_Camera_PlayActionSequence is used for this.
Use the notify BP_N_PlayCameraActionSequence to play it inside an animation.