Handles the character movement and climb on ledges.
Many options can be found in the details panel of the component, make that the “Trace” option is set to your collision channel of choice. Another important setting is the “Pelvis Socket” which is used to make the main ledge trace, make sure that your character has a socket specified here.
The Main Funcions of the component are: Grab Ledge and Exit Ledge
Another important option is the “Button Press to grab” which is off by default meaning that the character will grab ledge automatically, but if turned on requires that the “EnableGrab” function is called on your input of choice.