Handle the storing of quick items
Items need to be stored in a data table of type “DT_SNGM_Items”
The component is quite straight forward, the main functions are Add,Remove, Use and Cicle Items
Once the item is used, the ED_ItemUsed event will be called, which you can plugin any logic you want. (The quick items component came with the “Consume Item”, “Spawn Shuriken” and “Spawn Throwable” which are specific to the system and have not much use outside.)
Make sure to check the options in the details panel. Default items are stored in the “Default Quick Items “ variable, which require the item’s tag and quantity.