Specific component to handle the system’s locomotion and aiming.
This component is partially optional, as it is meant to keep track of the player current movement mode and to dispatch the associated tags based on it, so if you have another way of setting the tags based on the player locomotion, this component is optional. Also used for Aiming.
The aiming is done with the “Aiming Update” function.
Make sure to take look in the option in the details panel
One of the important settings here is the “Default Movement Mode”, which is
1 = Player will face the input direction
2 = Player will face the camera direction while turning in place
You can also toggle the movement mode with the “I_SNGMToggleMovementType” function