Animation Sets are stored in the “DT_AnimationSet” by default. The Animation set data table contains all animation montages that are used by the system, with the exception of the attack combos, which are stored in a separated data table. The default animation set is “FightingStyle1”.
Locomotion are stored in “DT_AnimationsSetLocomotions” and uses the current anim set name to get the locomotion animation blendpaces.
The combos data table is called DT_AttackCombos
This data table stores all combos for all animation sets. To change, or add, animations to the per- exiting combos, open the data table, and expand the drop down menu of the wanted combo.
Each main action call a correspondent event, which can be used to make the component more adaptable to your game.