• Use the BP_N_HnS_CharacterMovement to move the attacker
  • Override the launch options on the Hit Scan notify to lanch the enemy to a position
  • (Optional) Set the Attack direction to be up and a proper Hit Reaction for being launched up
  • On the Victim Hit Reaction Anim - Add a AttackEvents Notify with Gravity Scale and Stop Velocity
  • On the Victim Hit Reaction Anim- (Optional) Add a ChangeCombatState Notify to change the state to bound down
  • On the attacker Air Attack Anim - Add a AttackEvents Notify with Gravity Scale and Stop Velocity
  • On the attacker Air Attack Anim - Override the launch options on the Hit Scan notify to lanch the enemy to a position
  • On the Victims Air Hit Reaction Anim- Add a AttackEvents Notify with Gravity Scale and Stop Velocity